n a v i g a t e

:: Home

:: Info
:: Black Sky
:: Downloads
:: Screenshots
:: Videos

:: Forum
:: Contact

i n t r o d u c t i o n

welcome to new visitors
Welcome to the official home site of Black Sky - a work in progess 2d sci-fi space RPG action game. At the moment, it's current playstate is Alpha - Version 1.3a, but hopefully beta phase will begin. Take a look around and click on info to get a more detailed overview of who I am and about my project. Also check out the downloads section, where you can download and play Black Sky.
g a m e   l i n k s

:: sins of a solar empire
:: ur-quan masters
:: space rangers 2
:: armada online
:: star sonata
:: starflight 3
:: flatspace
:: starscape
:: ev nova
:: starport
b l o g   u p d a t e s

2:57 PM 5.10.2008


Black Sky has had some delays with the 1.5 release. I decided to make some optimizations and re-write the timer system that the entire game/engine was using. This new method is much better than what I was using, and should give smoother gameplay, and it should only use about 50% of your cpu, unless your in a big battle or have a slower computer.

I was also able to squeeze out more FPS from the renderer as well.


3:21 PM 4.08.2008


Here is an early screen shot of the unfinished space dock! I'm attempting to finish it tonight, but I don't know if I will make it. But if I don't, it should be done tomorrow. If everything keeps on track, Black Sky 1.5 will be released in a few weeks.


9:19 AM 4.07.2008


I don't know if this is good or bad yet... But, our daily web traffic has more than tripled from just a few months ago. Most of it is in the forums, so I was suspecting bots... They used to be a problem in the early days of the website, but 2 forum mods took care of that. But hopefully the traffic isn't bots, and that my web stats are reporting the right numbers, if so that is awesome. If you are new to Black Sky come say hi in our forums! You have to pass the bot test however. Good Luck!


1:15 AM 4.06.2008


Hello everyone, thought I would post a new blog update. Right now I'm working on the starbase docking. I just finished up the tractor beam code, and was testing it out grabbing ships and crates and pulling them around, kinda fun actually. So the tractor beam will be used by the starbases to tractor incoming ships. So once that is done, then it's on to the shipyard menu.


3:02 AM 4.02.2008


I've noticed alot of what seems like spam bots trying to get into the forum, several hundred a day. They apparently are accessing the url directly. So i'm changing the forum folder to confuse the bots. This will make their attempts hit 404 pages. So for now, you will have to update any bookmarks you might have made that link to the old location.

http://www.blackskygame.com/forum/


3:27 PM 4.01.2008


Ramification and I have been talking about this for about the last year, and we finally decided to do it. Ramification and I believe we are the ones who can truly make a difference, so we decided to join the United States Army in the buddy program as infantry soldiers. We ship out for boot camp in Fort Jackson in Columbia tomorrow. Our training will only last 2 weeks and we will be immediately shipped to Iraq. Our contract is 4 years, and we will both receive over 58k for college, but we plan on staying until the job is done. Most likely this means we will not come back alive, statistically speaking.

So for now Black Sky has been put on indefinite hold, at least until we come back from the war, which could be about 20 years (we really don't know), unless of course we both die.

But on a good note, we will have internet access from time to time during our off duty hours, so I might be able to post here once in a while to keep you guys updated on the war.


9:48 PM 3.29.2008


Well it's been over a month since I last posted a blog update, so I figured I better do one. Progress has been slow on Black Sky and I'm re-scheduling my daily routine to get better productivity time. I find my self wasting a lot of time during the day, so I'm working on remedying that. I'm still working on the starbase menus and going back over how the ships are saved in file and in memory. Currently each design and ship class are in the same file, which makes redundant data when you have multiple ship designs/layouts per class. So instead the ship classes will have their own file and the ship designs will as well. The ship class will specify where the hard points are and what kind, the actual image of the ship, size and weight. The design will specify the modules on the ship, and which hard points they go into. You will be able to share your ship designs as well as ship classes, or even ships made from scratch.

As for creating ships from scratch, you just need a good paint program, like Adobe Photoshop for example.

Once you create a cool looking ship, you simply run Black Sky and go into the ship editor and place your hard points and create a hit box for your ship. Once that is done, you can make a design for your ship, build it and fly it around.


1:31 PM 2.08.2008


Heads up to everyone out there, the 4x space genre Sins of a Solar Empire was released monday, and the official website can be found here

This game has been getting alot of hype and looks very polished, so if your interested, I recommend you go check it out!

Most likely some of my free time will be spent on SSE, but not all of it...i hope...




Black Sky little logo
© David Grassi 2004-2008
All Rights Reserved
:: Random Screenshot ::


Designed By
All 4 Computers